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Eadwulf Greive
Wizard 9 (Bladesinger), Fighter 9 (Eldritch Knight)
Volstruker
CLASS AND LEVEL
BACKGROUND
 
Variant Human
Lawful Evil
XP
RACE
ALIGNMENT
EXPERIENCE POINTS
 
STATS
STRENGTH
20 ( +5 )
DEXTERITY
13 ( +1 )
CONSTITUTION
16 ( +3 )
INTELLIGENCE
18 ( +4 )
WISDOM
12( +2)
CHARISMA
12 ( +2 )
 
bonuses/saving throws
PROFICIENCY
6
STRENGTH
5 ☐
DEXTERITY
1 ☐
CONSTITUTION
3 ☐
INTELLIGENCE
10 ☑
WISDOM
7 ☑
CHARISMA
1 ☑
13 (17 with Bladesong/+5shield/+2 Haste/+D6 Footwork Max AC 30)
1
ARMOR CLASS
INITIATIVE
 
184
9d6 + 9d10
MAX HIT POINTS
HIT DICE
 
skills
 
acrobatics
1 ☐
animal handling
1 ☐
arcana
10 ☑
athletics
11 ☑
deception
7 ☑
history
4 ☐
insight
1 ☐
intimidation
7 ☑
investigation
4 ☐
medicine
1 ☐
nature
6 ☐
perception
1 ☐
performance
7 ☑
persuasion
1 ☐
religion
!0 ☑
sleight of hand
1 ☐
stealth
7 ☑
survival
1 ☐
passive wisdom
11 ☐
 
other proficiencies & languages
— Common, Zemnian, Undercommon — Light Armor, Medium Armor, Shields — poisoner's kit
weapon
atk bonus
damage/type
Longsword
11
1d8+5/S
 
features & traits
Bladesong - Glyph Chant 6 times per long rest, you can use a bonus action to start a Bladesong, which lasts for 1 minute and grants you the following benefits: You gain a +4 bonus to your AC, your walking speed increases by 10 ft., you have advantage on Acrobatics checks, and you gain a +4 bonus to any CON saving throw you make to maintain your concentration on a spell. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose

Second Wind 1d10+9HP

Action Surge

Martial Adept You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC is 19. You gain one superiority die per short rest, which is a d6, that is used to fuel your maneuvers.

Superior Technique You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

Evasive Footwork When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Trip Attack When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 19). On failure, you knock the target prone.

War Magic When you use your action to cast a cantrip, you can make one weapon attack as a bonus action

Weapon Bond You can perform a 1 hour ritual to create a magical bond between yourself and one weapon. Once completed, you can't be disarmed of the weapon unless you are incapacitated, and you can summon it as a bonus action to your hand (if it's on the same plane of existence). You can have up to two bonded weapons.

War Caster You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.

Arcane Recovery Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 5, and none of the slots can be 6th level or higher.

— Indomitable you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Arcane Tradition Bladesinging Training in War and Song You gain proficiency with light armor, one type of one-handed melee weapon of your choice, and the Performance skill if you don’t already have it.

 
SpellS
INT
18
10
spell casting ability
spell save dc
spell attack bonus
 
level three level four level five
level six level seven
 
level eight
 
level nine
 
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Eadwulf Grieve

May 2023

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